Here at PressEnter Design we've been using our own photography for a long time, but mostly as backplates to our architectural visualisation images. Recently though the need for professional property photography in London and the United Kingdom has become really visible and we ourselves had the pleasure of offering some of our photos to our clients while working on other aspects of a project. Recently we've had the pleasure of publishing three purely property photography related projects in our portfolio: a session taken at the Royal Wharf marketing suite by Ballymore, one taken at a private house in London, designed by Architecture For London and one taken at The Bower designed by AHMM Architects, developer of which is Helical, taken for The Boundary. Each one of these has been a real pleasure to shoot and work on and we're proud of every single photo. Have a look at some of them yourselves:
As per usual every first Wednesday of the month is a great day for 3d in London as 3ds London becomes the place to be for 3d artists.
Last night was definitely no different as we had an incredible opportunity to see Whitaker Studio giving us a small insight into what they do and show us a breakdown of their project "Space baby", including some deep insights into their photography and Marvelous Designer workflow. Definitely a worth watch speech.
Straight after that Thinkbox Software gave us a quick rundown of their cloud services as well as what's happening with Deadline, a very interesting tool for managing your renders, which we had an opportunity to use before and we all really liked it!
The "main dish" of the evening was a presentation by Allegorithmic, talking about their product Substance, a truly amazing material editor that the game industry has been using for years, but is now slowly making its way into architectural visualisation. Substance is a particularly interesting product to PressEnter Design as it allows us to use one global material editor across V-Ray, Corona Renderer and Unreal at the same time, not to mention the quality of the materials you're able to create with it as well as all the perks of every single material being fully procedural. Really worth a look, if you still haven't.
Also it was yet again a great chance to catch up with people from all the best London studios like Recent Spaces, Hayes Davidson, The Boundary, AVR London and many more, so definitely the place to be if you're part of the 3d industry.
Big thank you goes out to Simon Moir, who's been organizing this even for over ten years! Hopefully we'll see you there next month!
Wow, we can't believe it's been almost two and a half years since we've created the first Unreal virtual reality tour. We still look at this project with fondness as it was the first one, the one that got "our foot through the door"! Now we're sharing it for you to download, just run the *.exe file and have a look around at what could be achieved with Unreal already two years ago. We're looking forward towards new project and the opportunity to see what we can achieve with Unreal now!
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