V-Ray settings.

As surely many of you know, here at PressEnter Design we are using V-Ray for our renderings. It is a great render engine and if you can use it well it can be both good looking and efficient.

V-Ray has many different settings and it would be very hard to write about all of them on one page, but i will try to tell you something about the basics that we use. Enjoy.

What you will see below is 3ds Max with V-Ray 1.5 SP2.

1.V-Ray main settings

Firstly you must know that i use VFB (v-ray framebuffer). It allowes you to do some postwork already at render time. So let’s turn it on(please notice that on the screen above i can play with VFB and its curves setting even while Light cache is being calculated).  In V-Ray Global Switches section uncheck Default lights and Hidden lights. Default lights is responsible for the light that 3ds always places in the scene before you even create any lights of your own. They act strange and will only ruin your render. ;) The Hidden lights option allowes you to render with all lights that are in the scene, even those which you have hidden.

Image sampler (Antialiasing also called for short “AA”) is very importand for you cause it will affect the sharpness and smoothness of your renders. We usually use Adaptive DMC cause it’s quick, if only you can set it right. You can set its parameters in the Adaptive DMC image sampler section. As for the Antialiasing filter we use Blackman or Catmull-Rom, cause they give nice, sharp renders, but i guess that the best way is to practice a bit by yourown what you’ll like best.

Color mapping is a V-Ray way to postproces your render. I find it pretty important, but again you’ll have to check it out by yourself. In time you’ll see that it is good to use different Color mapping for different types of renders. ;)

2.Indirect illumination

A lot about this has been written by Aversis on his site, i’m just showing my settings, which i find quick and goodlooking. ;)

3. Main V-Ray settings section

We’re usually leave almost whole of this section alone, but there are some values that are woth changing.

-Noise threshold is responsible for the noise in your image. The closer the value is to 0.002 the lesser your noise will be. I think that values (depending on the scene) from 0.008 to 0.005 are quite good and fast.

-Render region division… the smaller it will be the better your render sampling will be. Also you can control how do you wish your render to be shown: from left to right, top to bottom or maybe spiral? ;)

-Lights settings is responsible for main lights parameters. I usualy just change the Diffuse subdivs value from 500-1000 so that they would look better and create lesser noise.

4. Lights

Well, i can’t tell you all about the light we use, it is just too much, but we usually use VraySky and VraySun thrown in the Daylight system as the outside light and IES and VrayLight in interior. Check it out!

Hope this will tell you something about our work or maybe even be useful to you. Take care and till next time. ;)

P.S. Couple of helpful links:

Evermotion IES lights tutorial.

Aversis V-Ray tutorials.

6 Responses to “V-Ray settings.”

  1. gopal says:

    hello sir,

    thank you very much for your setting.

    i will try to do this with my interiors.

    good day..

    gopal singh negi

  2. hmm says:

    I dont agree with information about render region division. As far as i know, this element works in different way:less region-longer rendertime but less memory to use; bigger region-faster rendering, but more memory to use

  3. jomyut says:

    Thanks for good tutorial.

    I hope I’ll produce sharp , clean and clear rendering like yours.

    So,What about vray camera setting?

  4. admin says:

    hmm: Please notice that i’m not saying anything about rendertime, just about sampling. ;)

    jomyut: I’m using a standard target camera.

  5. Нью Йорк says:

    can i translate in Russian and post on my blog? )

  6. pressenter says:

    Sure, be my guest. ;)

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